System Design for DevOps · Module 04
Communication and Asynchronous Processing
How parts of a system talk: decouple producers and consumers with queues and streams, protect workers with backpressure and batching, design APIs that are safe to retry and rate-limited, and let a service mesh handle discovery, mTLS and traffic policy.
What you will learn
- Choose between synchronous calls, message queues and event streams
- Fix push-overload with pull-based consumers, backpressure and batching
- Design idempotent, paginated, versioned and rate-limited APIs
- Explain service discovery and what a service mesh adds
Lessons
- Message Queues and Event Streams
Message queues and streams let producers hand off work without waiting for consumers; consumers pull at their own pace, so a slow or crashed consumer no longer breaks the producer. Queues distribute tasks, streams keep an ordered, replayable log.
- Backpressure, Batching and Throughput
When input grows faster than a pipeline can process it, queues fill, latency explodes and nodes fall over; backpressure, bounded queues, batching, parallel workers and autoscaling on backlog keep throughput stable.
- API Design: Idempotency, Pagination and Rate Limiting
Good APIs are predictable under failure and load: idempotency keys make retries safe, cursor pagination keeps large lists fast, versioning avoids breaking clients, and rate limiting protects the service with clear 429 responses.
- Service Discovery and Service Mesh
Services find each other through DNS-based discovery; a service mesh adds a sidecar or node proxy to every workload to handle mTLS, retries, timeouts, traffic splitting and telemetry without changing application code.